CountsDoom
You have only one goal : to prevent doomsday.
To do this, you must push the countdowns as far back as possible from the fateful moment.
But each countdown has its own unique characteristics and reset code.
Once you’ve mastered this well enough, you can prevent doomsday from happening.
"Submission to GMTK Game Jam 2026"
Full created under 12 hours for GMTK Jam
by Gaël Mulders.
-------
This game is more of a prototype.
I’ve tried to avoid bugs, but it’s (certainly) possible that you’ll encounter some.
This game revolves around a central mechanic directly tied to the theme.
To add variety, I’ve designed the CDs in different styles, ranging from the most readable and classic ones to special versions with unique playback features.
To increase the difficulty, each CD has its own reset code that you must find and enter to reset the game.
This requires you to move the cursor and/or memorize the code.
Finally, to prevent the player from staying in one spot, the camera cannot keep all the CDs in its field of view. The game therefore requires you to move the overview camera over all the CDs and stay in one place to make progress, as the timer is hidden by the close-up camera view.
Finally, an alarm sounds when the allotted time is running out. Just enough time to find the CD and enter the code to reset it. But multiple alarms can sound simultaneously, causing a moment of panic. Keeping an overview and staying active to avoid problems, while taking advantage of the moments when you can make progress, is part of the fun I’m trying to rediscover.
| Published | 25 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Siamoir GM |
| Content | No generative AI was used |



Leave a comment
Log in with itch.io to leave a comment.